![]() ![]() Now, additional dialogue options are open.Įxit dialogue, then talk to Dennis, above Eileen near the fence. You'll get the same dialogue as with the other two children, and then learn your name. After the cutscene, talk with Eileen, the girl on the bench. Walk down and to the right, into the cemetery. I don't know how to do this consistently. If you get it on the right frame, you'll actually skip the dialogue entirely, saving a second or so. For each of them, initiate conversation, skip the cutscene, then spam right-click to dismiss and exit dialogue. You'll see two kids immediately at your feet. You'll need to talk to three children in order to trigger this. 3 (the Courtyard and the Chapel) for example, it seems to only work on a poster on the wall of the little hut.Įxit the circle. This doesn't appear to work on all levels or on all items. You can use a different object that you haven't looked at yet. For example, if you left-right click on a clock, then lose stuck walk, you can't do the trick with the clock again. Initiating stuck walk mode will only work the first time you click on an object. This "stuck walk" will be cancelled by scripted animations, initiating dialogue, picking up items, or pressing right-click to move. ![]() You can still look at other things and keep moving. Max will be stuck in walk mode, without the need to hold down right click to move. Max will start talking and moving at the same time. Press left and right click at the same time. So, spam left-click through dialogue, and spam right-click (or Esc) when you want to end the dialogue. Right-clicking will skip character dialogue and dismiss dialogue boxes. Left-clicking will skip through character dialogue. Left-clicking will only dismiss monologues after the first time you hear it. Therefore, you need to get used to timing your Esc mashing at the right places. Unfortunately, if you're not in speech, pressing escape will bring up the main menu, but will not dismiss the main menu. Pressing escape will skip dialogue and Max's internal monologue. As weird as that sounds, it looks like the game chokes on the "x86" which is part of most people's "Program Files" folder.įor me, installing to "C:\Sanitarium" solved the problem. If the game crashes, you may need to re-install the game to a folder without a number in the path. Try running the game via the shortcut and start a new game. Do this if your game is running slowly in windowed mode: You may also have to add the "-e" flag at the end, which activates DirectDraw's emulation mode. In the "Target" field, add "-w /skip" to the end, so you'll see something like this: Right-click the shortcut and select "Properties". Right-click, and choose "Create Shortcut". It will also omit any dialogue that happens before a level starts (like Dr. The skip parameter will start the game from Max waking up in the Tower, skipping the opening cutscene and black-screen dialogue between the orderlies. The in-game cursor disappears during scripted animations, so running in a window will let you position the cursor ahead of time. You'll want to run the game in windowed mode, with the skip parameter enabled.
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